#penrose 512
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rotfront-cunt · 1 month ago
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ACHTOBER DAY 11 I understand that this is late. But I think I did a good job :3 Below the read more u can find the original image and the various versions from the gif
Heres the original drawing btw before any compositing tricks were done to it.
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And THEN some friends recommended I have each of the versions as separate images for folks to use as phone backgrounds if they want!! (theres 2 versions of the radiation one because maybe some folks want one with one of the lights out)
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shinzenii · 4 days ago
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Trying again to fullfil that promise
First try drawing Elster, more coming
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ventxekart · 1 year ago
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Poor Ariane's face after that kiss though.
she wants to help with repairs
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biruesque · 4 months ago
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minor damages
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yeetthatkolibri · 8 months ago
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Warm up drawing for today using some custom brushes I've been toying around with this past week.
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noctilia · 11 months ago
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“Before I met Elster, I never believed I would find someone I could fall in love with like that.”
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operator-report · 6 months ago
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signalis :)
incredible game!! one of the things i think it does really well is environmental storytelling, which is of course a huge element of all the survival horror it's in conversation with. the environmental storytelling in signalis goes beyond just the little notes and documents the player can find throughout the game. signalis is meant to be dream-like, and like in a dream, the psychology of its two main characters, elster and ariane, directly influence how the world is presented to the player. the whole nowhere section is probably the most obvious example of this, but we also see it in the way the red eye follows us around, the tumors blocking the way in rotfront, the way that rooms throughout sierpinski are arranged like the rooms in the penrose, etc.
and i think the strength of signalis' visuals and the way the setting is presented to the player does a couple of really important things for the game! first is that this environmental storytelling helps flesh (lol) out these characters - when we make our way through nowhere, for example, we're so immersed in ariane's sickness and despair and anger.
(actual unpopular opinion time - this is why i like that nowhere doesn't have a map. it's meant to feel confusing and frustrating and isolating, because that's what it feels like to be ariane, left stranded in that cryopod for centuries. same with the limited inventory - the arbitrary restriction is frustrating, but i do think that's part of the point. ymmv if that works for you, but i'm a sucker for The Narrative so it works for me.)
or: when we see the penrose in the memory flashback and it looks like so many rooms we've seen before, it feels like home. signalis is a love story with a huge emotional payoff, and i think the environmental storytelling is critical in making sure that payoff happens.
the other thing it does is it keeps the visuals fresh! signalis has a ton of references to silent hill 2, evangelion, 2001: a space odyssey and more, but it also employs its references in a really clear and deliberate way that aids its storytelling. the story has been told before! it's going to be told again. it's all about those cycles. and signalis is so tightly built around its love story and tragedy that the references aren't just a rehash, but serve a concrete vision.
i could go on and on because i love signalis a lot, but there's something that i think makes it really good!
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znarikia · 2 years ago
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After it turned around, the Penrose-512 crashed on Kitezh in the sand, where two lovers embraced before the red sands took them.
After it turned around, the Penrose-512 crashed upon Leng in the snow, with its hole to Nowhere and the gate beyond.
After it turned around, the Penrose-512 crashed upon Rotfront in the snow, with the Red Eye in the sky, looking over it all.
Without turning around, the Penrose-512 crashed upon ░▒▓▒░▓▒ in the snow sand, where the two lovers embraced in the red sands beneath the Red Eye, beyond the gate and the hole to Nowhere.
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spoopy-moose · 1 year ago
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I applaud people who can play horror games cause im literally crying and pissing every second I spend playing signalis
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ventxekart · 1 year ago
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I wasn't expecting an interesting crossover like this from @papapandashipyards but I can dig it.
Atmospheric Operations
The Turanic Raiders are at it again, after their visit to Sierpinski-23
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infernalinsomnia · 3 months ago
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they are ok, penrose 512 found a planet. everything is okay.
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spring-maidens · 1 year ago
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“I’m trying to concentrate, Elster!”
“But you look so beautiful.”
Elster maintenance on the Penrose-512.
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arainydancer · 2 months ago
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this really happened in the penrose-512 flight. i was there and i saw it
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gwenadier · 1 year ago
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arobeanzz · 3 months ago
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"Operation Penrose - 512, now commence. For the Nation of Eusan"
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star-ar512 · 3 months ago
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on signalis characters' voices (signalis spoilers!)
after playing signalis more than once and putting aside the overwhelming amount of feelings this game and its story can and will make one feel, it is easier to notice the more subtle details; e.g. enemies behavior, meaning behind documents and objects, and in this case, the characters' voices.
paying attention to the various living npcs you can talk to, one detail that stands out is that every character has a different tone of voice (similar to undertale).
i like to believe those sounds which accompany the text could represent what each character could sound like; one would expect, since replikas are basically copies, for them to have all the same voice.
well, that's not exactly the case.
here is a video with text and dialogues from all the npcs, without music to hear the "dialogue" clearly. (not all the dialogue is included, only one dialogue per character is present; except for elster as she does not like to speak much).
ACHTUNG: MAJOR SIGNALIS SPOILERS!
the dialogues are in chronological order:
-wounded star unit (STAR-S23?? is her name in the game files) in the aula before classroom 4C in floor B1, S-23 Sierpinski (elster included even if she has two lines);
-Isa Itou in the library, floor B1, S-23 Sierpinski;
-Storch Sieben (STCR-S2307) in the rationing office, floor B2, S-23 Sierpinski;
-EULR-S2312 (probably named Dezember given her number designation; eules in game like to use months as names, using the last two numbers of their designation as a reference) in the nurse station, floor B3, S-23 Sierpinski;
-Adler (ADLR-S2301), presumably in the elevator lobby in floor B4, S-23 Sierpinski;
-Arar (ARAR-S2318) in the vent below the Storch dorm in floor B8, S-23 Sierpinski;
-KLBR-S2302 in the library, floor B8, S-23 Sierpinski;
-Beo (MNHR-S2301) in the third room in the mines where monofilament stockpiles can be found, in the rightmost corridor.
-Ariane Yeong (and LSTR-512, still has an unbelievable amount of max two sentences at once) in the personnel room. floor B2, Penrose-512 (memory);
-Falke (FKLR-S2301) in her own room, found in Home.
you may ask, what purpose does comparing the "voices" serve? probably none, still i wished to know if they were the same sounds for every character or not.
here's what i could find out:
the majority of replikas have a different voice, with some exceptions:
-STCR and LSTR units have the same voice;
-as do STAR and FKLR units;
-a bit more expected, the gestalts npcs we see in the game (Isa Itou and Ariane Yeong) have the same voice.
now, for the fun stuff: by analyzing the frequencies which stood out the most in each "beep" from every character's voice, i could rank them from high pitched to low pitched ones.
again, has no purpose, but the result is actually delightful (to me).
here is the ranking:
1. kolibri
2. mynah
3. eule
4. isa-ariane
5. storch-elster
6. star-falke
7. adler
8. arar
pretty surprising, huh? i'd have wagered for isa/ariane to be in second place, followed by eules; also was expecting for arars to be just after the eules, and have behind them stars, then storches, then adler.
no one is surprised kolibri have the highest voices lmao, but mynah having an almost equally high voice was slightly unexpected but not unwelcome.
what's truly surprising to me is falke having the same voice as stars. i'd have expected something different tbh (stars being the lowest rank of protektors, etc etc, they're silly and stupid and crass; all things falke is not supposed to be).
elster having a deeper voice compared to ariane is the cutest thing ever! (as that post about them says)
that's probably the instance where you can notice the most that there is in fact a difference in most voices.
the funniest thing ever to me is that storches apparently have a higher pitched voice compared to stars, also arars having the deepest voice out of all replika is truly awesome to me (definitely fits).
here are to what musical notes the frequencies corresponded to, in the same ranking as before (visual rendering on a piano keyboard for fun i guess):
kolibri (G6 B6 E7 A7)
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mynah (F#6 A#6 D#7 G#7)
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eule (F6 A6 D7 G#7)
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isa-ariane (F6 G#6 C#7 G7)
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storch-elster (E6 G#6 C7 F#7)
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star-falke (D#6 G6 B6 F7)
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adler (D6 F#6/G6 B6 E7)
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(adler has five notes as two close frequencies were distinct from each other, compared to only one in the "feminine sounding" voices. i guess that's how they made him sound different, by overlaying two notes)
arar (C#6 F6 A#6 D#7)
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that's it! thanks for coming to my ted talk about signalis voices and listening to me ramble about them :)
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